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<h1><a href="../apiOverview.htm">Regular API</a> function</h1>
<h3 class=subsectionBar><a name="simGetEulerAnglesFromMatrix" id="simGetEulerAnglesFromMatrix"></a>simGetEulerAnglesFromMatrix / sim.getEulerAnglesFromMatrix </h3>
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Description 
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<td class=apiTableRightDescr>Retrieves the <a href="../eulerAngles.htm">Euler angles</a> from a transformation matrix. See also the other <a href="../apiFunctionListCategory.htm#coordinatesAndTransformations">matrix/transformation functions</a>.</td>
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C synopsis
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<td class=apiTableRightCSyn>simInt simGetEulerAnglesFromMatrix(const simFloat* matrix,simFloat* eulerAngles)<br></td> 
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<td class=apiTableLeftCParam>C parameters</td> 
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<div><strong>matrix</strong>: pointer to 12 simFloat values (the last row of the 4x4 matrix (0,0,0,1) is not needed)</div>
<div class=tab>The x-axis of the orientation component is (matrix[0],matrix[4],matrix[8])</div>
<div class=tab>The y-axis of the orientation component is (matrix[1],matrix[5],matrix[9])</div>
<div class=tab>The z-axis of the orientation component is (matrix[2],matrix[6],matrix[10])</div>
<div class=tab>The position component is (matrix[3],matrix[7],matrix[11])</div>
<div><strong>eulerAngles</strong>: pointer to 3 simFloat values representing the Euler angles of the matrix</div>
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C return value
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<div>-1 if operation was not successful<br>
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Lua synopsis
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<td class=apiTableRightLSyn>table_3 eulerAngles=sim.getEulerAnglesFromMatrix(table_12 matrix)</td> 
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<td class=apiTableLeftLParam>Lua parameters</td> 
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<div><strong>matrix</strong>: table to 12 numbers (the last row of the 4x4 matrix (0,0,0,1) is not needed). Table values in Lua are indexed from 1, not 0!</div>
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Lua return values
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<div><strong>eulerAngles</strong>: table to 3 numbers representing the Euler angles, or nil in case of an error</div>
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